UIS Computer Science faculty, UIS Computer Science students and Lincoln Land Community College students teamed up over the weekend to compete in the International Game Development Contest called Ludum Dare 31. Over the last 72 hours this group of amateur game developers was able to draft, design, implement, and publish an entire game from scratch. The theme of this Ludum Dare was “Entire Game on One Screen” so this team decided to develop a ‘traditional’ dodger game. The game was developed using the Unity Game Engine, along with multiple other software suites.
Software Engineers: Joshua Smith (UIS Faculty), Brian-Thomas Rogers (UIS Faculty), Brian Jones (UIS Graduate Student), David Miller (UIS Alumni)
Sound Engineer: Michael Ripka (UIS Graduate Student)
Pixel Bender: Aimee Daniels (LLCC Student)
The game can be played here.